Article contents
Developing a Game-Based Learning Repository for Chinese Vocabulary Instruction
Abstract
This study aims to develop a systematic game-based learning repository to support Chinese vocabulary instruction aligned with HSK levels 1–4. A mixed-method approach was adopted, including literature review, survey research, product development, and pedagogical experimentation. The study collected data from 86 Chinese language teachers to examine current practices and challenges in using educational games. Results indicate that although teachers recognize the effectiveness of game-based learning in enhancing student motivation and vocabulary retention, they face significant constraints, particularly in terms of time and availability of suitable teaching resources. Based on these findings, the study developed a repository consisting of more than 100 vocabulary learning games using platforms such as Wordwall and HTML-based web games. The system was integrated into a learning management platform and tested over a two-month period with 68 participants, including teachers and trainee teachers. The findings confirm that the repository improves teaching efficiency, increases student engagement, and supports vocabulary acquisition effectively. This study contributes by proposing a scalable and reusable digital resource system rather than isolated teaching tools. It also identifies key principles for designing effective educational games. Future research should expand the experimental scope and incorporate adaptive learning technologies.
Article information
Journal
Journal of World Englishes and Educational Practices
Volume (Issue)
8 (3)
Pages
46-54
Published
Copyright
Copyright (c) 2026 Thai Le Thi Hong, Toan Le Minh, Phu Phan Phi, Tran Huu Ly, Hieu Le Ngoc
Open access

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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