Research Article

Developing a Game-Based Learning Repository for Chinese Vocabulary Instruction

Authors

  • Thai Le Thi Hong Faculty of Chinese Language, Ho Chi Minh City University of Education, Ho Chi Minh City, Vietnam
  • Toan Le Minh Faculty of Chinese Language, Ho Chi Minh City University of Education, Ho Chi Minh City, Vietnam
  • Phu Phan Phi Faculty of Information Technology Education, Ho Chi Minh City University of Education, Vietnam
  • Tran Huu Ly Faculty of Economics, Ho Chi Minh City University of Technology and Engineering, Ho Chi Minh City, Vietnam
  • Hieu Le Ngoc Faculty of Information Technology 2, Posts and Telecommunications Institute of Technology, Ho Chi Minh City Campus, Vietnam

Abstract

This study aims to develop a systematic game-based learning repository to support Chinese vocabulary instruction aligned with HSK levels 1–4. A mixed-method approach was adopted, including literature review, survey research, product development, and pedagogical experimentation. The study collected data from 86 Chinese language teachers to examine current practices and challenges in using educational games. Results indicate that although teachers recognize the effectiveness of game-based learning in enhancing student motivation and vocabulary retention, they face significant constraints, particularly in terms of time and availability of suitable teaching resources. Based on these findings, the study developed a repository consisting of more than 100 vocabulary learning games using platforms such as Wordwall and HTML-based web games. The system was integrated into a learning management platform and tested over a two-month period with 68 participants, including teachers and trainee teachers. The findings confirm that the repository improves teaching efficiency, increases student engagement, and supports vocabulary acquisition effectively. This study contributes by proposing a scalable and reusable digital resource system rather than isolated teaching tools. It also identifies key principles for designing effective educational games. Future research should expand the experimental scope and incorporate adaptive learning technologies.

Article information

Journal

Journal of World Englishes and Educational Practices

Volume (Issue)

8 (3)

Pages

46-54

Published

2026-05-26

Downloads

Views

44

Downloads

30

Keywords:

Game-based learning, Chinese vocabulary, digital learning resources, educational games